Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit
The post-apocalyptic TV series has come back to streaming services, and it's fair to say that viewers were pleasantly surprised by the quality of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the perspectives of three different characters, it succeeded in capturing multiple facets of the player's adventure.
There was Lucy the vault dweller, striving to uphold her morals and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his organization's dogma and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the radioactive wastes.
Building Anticipation for a New Chapter
The debut season's conclusion unveiled a major secret about the culprits behind the atomic conflict that sealed a population in subterranean shelters for hundreds of years. It also posed plenty of questions unresolved for the next installment – and, on this occasion, expectations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.
“Heading into the initial season, people were like, ‘Just get it right’,” adds Todd Howard. “We’re over the moon with the response to the show, so this time people are arriving with more enthusiasm and new expectations.”
The Mojave Beckons for the Next Installment
The second season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, despite the fact that it was somewhat buggy at launch.
“It’s more of a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That parched, desolate Route 66 feeling of the game is so much enjoyable to bring into the show.”
In the series narrative, a long time has passed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators hint that it acknowledges the player’s journey.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its production team prioritized physical models and locations were built, reflecting the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to feel like it’s authentic.”
In fact, pretty much everything you see on-screen is physical, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are created using practical effects, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series works because it is developed by talented film-makers who are also longtime fans, alongside the visionaries behind the video games. This mutual respect for the universe is clear in the finished show.
The second season is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This format will foster a new audience reaction, a dynamic the showrunners themselves are eager to witness.
“It's richer, it’s larger in scale, it’s wittier, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”